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SIM Reference - Alert Status
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A Blue alert (also condition Blue
or code Blue) notifies the ship's crew to occupy Code Blue stations, and is ordered prior to the starship's landing on a planet or docking at a starbase. While the ship is on the Planets surface/docked at Starbase it will stay at Condition Blue until the ship leaves the Station/Planet. All ships will be at Condition Blue while docked or landed on planet surface.
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A green alert (also condition green
or code green) is the lowest alert signal status on Starfleet vessels during peace time.
A vessel will operate at green alert unless faced with any hazardous situations. This is the normal condition for a ship during peace time.
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A Orange alert (also condition Orange
or code Orange) is the lowest alert signal status on Starfleet vessels during a time of war.
A vessel will operate at Orange alert unless faced with any hazardous situations. This is the normal condition for a ship during war time.
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A yellow alert (also condition yellow or code yellow)
is the second highest alert signal status on Starfleet vessels, one stage
below red alert. It designates a ship-wide state of increased preparedness
for possible crisis situations. In this status, shields and deflectors are
brought to full power; however the weapons systems remain off line.
A yellow alert may either be activated manually by any member of the
crew in preparation for a tactical or environmentally hazardous situation,
or automatically upon detection of unknown or hostile spacecraft, or upon
detection of certain system malfunctions. If the situation escalates,
a crew member or the main computer will order a red alert.
During yellow alert the on duty crew will prepare for possible combat
or hazardous conditions. Any senior staff that are not on duty will be
contacted and ordered to attend their positions.
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A red alert (also condition red or code red) is the
highest alert signal status on Starfleet vessels, one stage above a yellow
alert. In this status, weapons systems and shields are brought to full power,
as the ship prepares for combat. Red alert is also ordered during various
other emergency situations, such as a ship being boarded, radiation exposure,
a security alert, massive systems failure, an imminent warp core breach,
and an evacuation order among others.
The red alert may either be activated manually by any member of the crew
or automatically when a ship receives damage or upon detection of certain
system malfunctions.
During a red alert, lights are dimmed (to allow better viewing of the
LCARs system), alarms blare, and computer terminals show constant red
graphics. Upon activation of the red alert all crew members are required
to attend their designated combat stations. All civilians will move to
designated civilian 'safe zones'.
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A Auto Destruct (also Self Destruct), is the last
defense, this is usually done when there is a threat that stands a chance
of capturing the vessel intact.
It takes the CO and at least two other senior officers to activate the
Self Destruct sequence.
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